Roles and craft
Swing and seam
Swing is movement through the air, seam is movement off the pitch. Both belong to the new ball, cloudy skies and green surfaces.
Swing is sideways movement through the air before the ball pitches; seam is sideways movement off the pitch when the ball lands on its stitching. Both are the fast bowler's tools for beating the bat.
Conventional swing comes from a new ball with one side kept shiny and the other allowed to rough up; the ball curves towards the rough side, so an outswinger leaves the right-hander and an inswinger comes in. It is strongest when the ball is new and the air is heavy, which is why overcast mornings are a fast bowler's favourite weather. Reverse swing is the older ball's version: once the rough side is very rough, the ball begins to swing the other way, late and at pace. Seam movement depends on the pitch rather than the air: on a grassy or damp surface, a ball landing on the seam can deviate either way, and the batter has no way of knowing which.
For a manager this decides selection and the toss. Cloud and a green top mean an extra seamer and a bowl-first call; heat and a flat surface mean the swing will be gone by the tenth over and the plan must be built on something else.
In Masterstroke: swing, seam and the age of the ball are all in play on the live field, and a plan for the powerplay should assume the ball will move.