Blog
How a T20 player auction works, and how to win one
Purses, base prices, sets, retentions and right-to-match cards, then the strategy: budget by role, let rivals overspend early, and keep money for the end.
The auction is the strangest thing in cricket. Ten clubs, one room, a fixed pot of money each, and a few hundred players sold one at a time to the last paddle in the air. It decides more of a franchise season than any match does, and it rewards a very different skill from picking an XI. This is how the mechanics work, using the IPL's model, and how to come out of the room with a squad that can win.
The mechanics
The purse. Every club starts with the same purse, set by the league. Whatever is spent at the auction, plus the cost of retained players, must fit inside it. Money left over does not roll into next season.
Retentions. Before a mega auction, clubs may keep a handful of their existing players. The IPL's 2025 auction allowed up to six, with limits on how many could be capped internationals, and each retention came off the purse at a fixed price, the first costing the most. Retained players never reach the pool.
Right to match. Clubs that retained fewer players received right-to-match cards. When one of their released players comes up, they can match the winning bid after the highest bidder has been given one chance to raise it. The card lets a club see the market price before committing.
Base prices and sets. Every registered player nominates a base price from a fixed ladder, with a top bracket for established internationals and much lower ones for uncapped domestic players. The auctioneer sells players in sets: a marquee set first, then batters, all-rounders, wicketkeepers, fast bowlers and spinners, capped before uncapped. Bidding rises in fixed increments. A player nobody bids for is unsold, and clubs can ask for unsold players to be brought back in the accelerated rounds at the end.
Squad limits. A squad must reach a minimum size and cannot exceed a maximum, with a cap on overseas players. Only four overseas players can play in an XI, so the fifth and sixth are bench insurance.
Strategy: budget by role, not by name
The single most useful thing you can do before an auction is write down your XI as eleven roles and put a number next to each. Two openers, one of whom hits from ball one. A number three who can bat through. Two middle-order hitters, one who plays spin. A wicketkeeper who bats. A death bowler. A new-ball seamer. Two spinners for the middle overs, at least one of whom can bat at eight. Total the numbers and check they fit the purse with a reserve for the bench.
Now you have a price for every slot, and every bid is a comparison against it. A player who goes past your number for his slot is not "worth it because he's brilliant"; he is a player whose price means one of your other slots gets a base-price cricketer. Clubs that lose auctions almost always lose them by paying a superstar price for a role that a merely good player could fill.
Let the early sets cost someone else
The marquee set is the most expensive cricket of the year. Every club has its full purse, every club wants a name to sell, and the bidding goes far beyond what those players would fetch in the fifth hour. Unless a marquee player is the one piece your plan cannot work without, the smart play is to bid up to your number and then stop. Each club that overspends early is one fewer bidder against you later.
The lot to watch is the first in every set. When the best fast bowler is on the block, everyone in the room knows the next one is worse, so the first one goes for a premium. The second and third in a set are often the value.
Keep money for the end
The accelerated rounds are where squads are completed and where the bargains are. A club with purse left and a clear list of needs can pick up an international-standard player at base price because nobody else has room. A club that spent its last big sum in the fourth hour is filling out its squad with whoever is left.
A useful check is purse per remaining slot. If you have 40 left and twelve places to fill, you have an average of just over 3 per player, and a 15 bid means most of the rest are base-price signings. Stop and ask whether that is the squad you want.
Mini auctions are a different game
In a mini auction, most squads are settled and the purses are small, so the pool is thin and the demand is concentrated on the few players who fit several clubs' gaps. Prices for those players can be absurd, because a club with one slot and a lot of money has no reason to hold back. Go in knowing the one signing that fixes your side and what it will cost, and have a second target in case a richer club wants the same man.
Use the trade window
If the auction goes wrong, it is not the end. The trade window lets clubs swap players and cash for a period around the auction, and a rival who ended up with three overseas openers may be happy to exchange one for your spare seamer. The same role budget applies: what does the trade add to the XI, and what does the money it frees buy?
The morning after
In real leagues the owners judge the manager on what the squad should have achieved given the money. In Masterstroke the board sets your target the morning after the auction for exactly that reason. A big-spending squad is expected to win. A patient one with a clear plan is expected to make the playoffs, and usually does.